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Text File  |  1995-01-08  |  7KB  |  109 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SHOTGUN                       0.48                                       1 
  8. SHELLBOX                      5.76                                       24 
  9. SHELLS                        2.16                                       ;9 
  10. SERGEANT                     67.47         DEAF/AMBUSH                   30 
  11. IMP                          74.22                                       33 
  12. IMP                          22.49         DEAF/AMBUSH                   10 
  13. BARREL                       49.94                                       ;37 
  14. BFG9000                       0.96                                       1L 
  15. ENERCELL                      0.36                                       1 
  16. POTION                        9.35                                      ;39 ;This item is inocuous 
  17. MEDIKIT                      12.47                                       26 
  18. DEMON                        25.86         DEAF/AMBUSH                   5 
  19. SPECTRE                      51.72         DEAF/AMBUSH                   10 
  20. CHAINGUN                      0.72                                       1 
  21. BULLETS                       3.36                                       7 
  22. CLIP                          0.12                                       ;1 
  23. GREYTREE                     15.11                                       1 
  24. CYBORG                       19.78                                       1L 
  25. TROOPER                      12.15         DEAF/AMBUSH                  ;6 ;This item is inocuous 
  26. CACODEMON                    83.94         DEAF/AMBUSH                   10 
  27. TROOPER                      22.27                                      ;11 ;This item is inocuous 
  28. SERGEANT                     22.49                                       10 
  29. PLASMA                        0.48                                       1 
  30. CELLPACK                     14.39                                       30 
  31. DEADIMP                       0.61                                       8 
  32. POOLOFBLOOD                   2.68                                       47 
  33. DEMON                        10.34                                       2 
  34. FLYSKULL                     18.90                                       14 
  35. SPECTRE                      31.03                                       6 
  36. BARON                        16.19         DEAF/AMBUSH                   3L 
  37. INVULN                        0.96                                       2 
  38. LAVISOR                       0.36                                       1 
  39. STIMPAK                       0.96                                       4 
  40. DEADSARGEANT                  0.08                                       1 
  41. ROCKET                        0.72                                       ;6 
  42. ROCKETS                       2.88                                       ;4 
  43. DEADCACODEMON                 0.51                                       3 
  44. INVISO                        0.48                                       1 
  45. LAUNCHER                      0.48                                       1 
  46. BLUEBALL                      0.96                                       2 
  47. BARMOR                        1.44                                       2 
  48. HELMET                        3.12                                      ;13 ;This item is inocuous 
  49. BACKPACK                      0.48                                       1 
  50. DEADDEMON                     0.13                                       1 
  51. BONES1                        0.06                                       1 
  52. BONES2                        4.05                                       1 
  53. FLYSKULL                      5.40         DEAF/AMBUSH                   4 
  54. SPIDER                       68.20         DEAF/AMBUSH                   1L 
  55. GARMOR                        0.72                                       1 
  56. CACODEMON                     8.39                                       1 
  57. DEADPLAYER                    0.23                                       3 
  58. BROWNSTUB                    25.90                                       2 
  59. ;                                            
  60. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  61. ;                                            
  62. ; At run-time this value is used to adjust the
  63. ; Max#of variable based on the population of
  64. ; the level being modified.  Using the strict 
  65. ; standard requires that one or more of the   
  66. ; items in the list above not have a specified
  67. ; maximum number of objects.                  
  68. ;                                              
  69. PER    441   ;Strict standard for exact placement 
  70. ;PER    374   ;Lowered Standard for easy placement
  71. ;                                            
  72. ; Deleting any of the PRESERVE lines will mean that
  73. ; the objects will not be taken from the original  
  74. ; level.  You will have to supply your own above. 
  75. ;                                            
  76. PRESERVE    PILLARS                          
  77. PRESERVE    LAMPS                            
  78. ;                                            
  79. ; THRESHOLD determines what a MEGA-GOODIE is.  
  80. ; MEGA-GOODIES are used to make the level fair 
  81. ; if the generator places a lot of enemies in  
  82. ; the level.                                   
  83. ;                                              
  84. THRESHOLD    75                                  
  85. ;                                              
  86. ; I.Q. Determines how intelligently the program  
  87. ; places objects in the effort to defeat you.   
  88. ; 250 is the default if it is not specified here. 
  89. ;                                              
  90. I.Q.    250                                 
  91. ;                                              
  92. ; EVEN sets the point at which the program must begin 
  93. ; placing MEGA-GOODIES into the level, on the   
  94. ; basis of the hardest difficulty rating.          
  95. ; The MEGA-GOODIES give you a fighting chance,  
  96. ; setting the value lower or <500 will increase the number
  97. ; of MEGA-GOODIES available to you in a the level. 
  98. EVEN    500                                 
  99. ;                                              
  100. ; If SPREAD is not set to a low value then
  101. ; a given sector may accumulate too many objects 
  102. ; this often makes the level impossible to finish
  103. ; or just ugly-looking.  Setting the value too low
  104. ; could make it difficult to place objects within
  105. ; a given wad file.
  106. ;                  
  107. SPREAD    15                                  
  108. ;                                              
  109.